
These weren’t the film versions, but original creations. The primary offender in Avengers, of course, was its characters. On the whole it feels like a significantly better experience than its Earth-bound sibling, however - and I recommend it much more heartily. Conversely, it also falls into other traps all of its own. With that context considered, here’s the good news: Guardians of the Galaxy doesn’t fall into the same trap as Avengers. To see this content please enable targeting cookies.


Avengers hasn’t really failed, but it hasn’t exactly been the roaring success one would hope for from the world’s hottest cinema property - and that perceived failure casts a long shadow, looming large over Guardians, which - though a stand-alone game - is also functionally a follow-up - the second Marvel game from Square Enix. In the case of GotG, that ‘other game’ is primarily Marvel’s Avengers, last year’s prestige action and game-as-service cross-over, that was clearly lavish in expense and vision but lacking in heart and execution. Guardians of the Galaxy is one such game.

Can you talk about a video game without talking about other video games? Most of the time, I think the answer is yes - but every now and then a game comes along that simply cannot be divorced from its influences and context. Indulge me to open this review with a question and an answer. Super-slick presentation makes it a must-play for those who put story first, however. Marvel’s Guardians of the Galaxy is a curious thing - simultaneously one of my favourite games of the year and also undeniably flawed.
